Download E-books JavaScript for Kids: A Playful Introduction to Programming PDF

By Nick Morgan

JavaScript is the programming language of the net, the key sauce that makes the net impressive, your favourite websites interactive, and on-line video games fun!

JavaScript for Kids is a lighthearted creation that teaches programming necessities via sufferer, step by step examples paired with humorous illustrations. you are going to start with the fundamentals, like operating with strings, arrays, and loops, after which stream directly to extra complicated subject matters, like construction interactivity with jQuery and drawing pictures with Canvas.

Along the way in which, you are going to write video games similar to locate the Buried Treasure, Hangman, and Snake. you will additionally learn the way to:

  • Create capabilities to arrange and reuse your code
  • Write and alter HTML to create dynamic internet pages
  • Use the DOM and jQuery to make your web content react to consumer input
  • Use the Canvas aspect to attract and animate graphics
  • Program actual user-controlled video games with collision detection and ranking keeping

With visible examples like bouncing balls, lively bees, and racing vehicles, you could relatively see what you are programming. every one bankruptcy builds at the final, and programming demanding situations on the finish of every bankruptcy will stretch your mind and encourage your individual striking courses. Make whatever cool with JavaScript today!

Ages 10+ (and their parents!)

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281 including the keydown occasion Handler . . . . . . . . . . . . . . . . . . . . . . . . 281 including the setDirection technique . . . . . . . . . . . . . . . . . . . . . . . . . . . 282 growing the Apple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283 Writing the Apple undefined . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283 Drawing the Apple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283 relocating the Apple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284 placing all of it jointly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285 What You discovered . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291 Programming demanding situations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291 number one: Making the sport larger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291 #2: Coloring the Snake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291 #3: Making the sport accelerate as You Play . . . . . . . . . . . . . . . . . 292 #4: solving the apple. movement process . . . . . . . . . . . . . . . . . . . . . . . . . 292 Contents in Detail  xix Afterword the place to head from the following 293 extra JavaScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294 net Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294 HTML . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294 CSS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295 Server-Side Code with Node. js . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295 Graphical Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295 canvas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295 SVG utilizing Raphaël . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296 3D Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296 Programming Robots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296 Audio Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297 online game Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297 Sharing Your Code utilizing JSFiddle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297 Glossary 299 Index 305 xx  Contents intimately Acknowledgments such a lot of due to my extraordinary fiancée, Philly, for her encouragement and help in the past 18 months. i actually couldn’t have performed it with no her. and because of Pancake, our puppy, for graciously permitting me to take advantage of him in my code examples. due to Angus, with out whom I wouldn’t be right here, in San Francisco, penning this booklet. Angus referred me to Twitter again in 2011, after which in 2013 steered to invoice Pollock that i would have an interest in scripting this e-book you’re protecting. And to most sensible all of it, he agreed to be the technical reviewer, catching a number of JavaScript fake pas. due to invoice Pollock, Seph Kramer, Riley Hoffman, Tyler Ortman, and everybody else at No Starch Press, who patiently guided me during the means of scripting this publication. targeted because of invoice and Seph for massaging my writing into its present shape. because of the younger reviewers River Bradley, Damien Champ, and Alex Chu, who had a few nice suggestions at the early PDFs. ultimately, due to Miran Lipovaca. I’ve been partial to Miran for years—his booklet research You a Haskell for nice stable is certainly one of my favourite programming books, and his illustrations for it are outstanding. checking out he’d be illustrating my e-book used to be like a dream come actual. His photos for this booklet are larger than i'll have imagined, and I’m humbled to have had the opportunity to paintings with him.

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