By Paul Kidd
The ranger and the faerie are back!
Fresh from their come across at White Plume Mountain, the Justicar and Escalla are so one can Hommlet. yet lifestyles round a pixie isn't precisely . . . good. Escalla is drawn into the intrigues of the faerie courtroom. ahead of he is aware it, to avoid wasting her lifestyles the Justicar is on his means into the depts of the earth to struggle hobgoblins, drow, and the queen of the demonweb pits.
For an adventurer, it's all in a day's work.
The realm simply bought a bit extra harmful.
Fantasy Flight video games is proud to announce a moment ebook of lethal machinations that DMs can use to pulp, pulverize, and puree their participant characters. within the culture of the unique Traps & Treachery, this publication will contain hundreds of thousands of latest poisons, mechanical traps, magical traps, and mind-bending dungeon puzzles. The e-book may be generously illustrated through extra of the smart mechanical illustrations that graced the 1st Traps & Treachery book.
By R.A. Salvatore
Drizzt is again, and dealing with an international replaced forever!
An uneasy peace among the dwarves of Mithral corridor and the orcs of the newly verified nation of Many-Arrows cannot final lengthy. The orc tribes united below Obould start to struggle one another, and Bruenor is set to complete the warfare that almost killed him and virtually destroyed every little thing he is labored to construct. however it will take greater than swords and axes to carry a long-lasting peace to the backbone of the realm. robust members on either side can have to alter the best way they see one another. they might need to begin to speak. And it will not be easy.
The paper-back of the radical that, for the 1st time because the #4 New York Times most sensible vendor The Lone Drow, introduced Drizzt Do'Urden to heart level in a e-book that set enthusiasts of Drizzt and the Forgotten Realms line on notice--be ready for something! This booklet wasn't simply the subsequent installment within the long-running saga of the recognized darkish elf, however the starting of a daring new trilogy that might aid swap the face of the Forgotten Realms global endlessly.
By Elaine Cunningham
Rich in magic and treasure, to people who pay attention of its legends it's the final paradise. To the beleagured elves of Toril it's the final safe haven. yet to many it's the final prize.
At the center of its tale is Amlaruil, Queen of All Elves. whilst Evermeet comes less than large, devastating assault, her sacrifice holds the final desire of saving the elven homeland.
By Jaleigh Johnson
Lolth—patron deity of the drow, Spider Queen, regent of the Demon net Pits—has once more stirred the darkish elves into roiling aggression opposed to the remainder of Faerûn, reveling within the chaos born from her darkish schemata. this is often the increase of the Underdark.
In Iltkazar, the final subterranean nation of the as soon as resplendent dwarven realm of Shanatar, King Mith Barak faces a siege of drow infantrymen, spies, and assassins seeking to grab the robust urban and the traditional magical artifacts hidden there. someplace within the urban, the Arcane Script Sphere—a mystical orb touched via Mystra, the long-dead goddess magic—calls out to heroes and adventurers, beckoning with whispers of strength and data. Mith Barak hears it and is familiar with he can't carry the artifact for much longer, yet fears what the drow might do with it.
Enter Icelin, Ruen, and Sull, Waterdavian wanders whose wish to comprehend their very own spellscars units them looking for Mystran mysteries—they wish to appreciate magic and therefore comprehend its plague. As they flow from city to city, urban to urban looking for wisdom, Icelin hears the siren name of the Arcane Script Sphere, and it attracts the trio deep into rocks of the Underdark the place they locate themselves on the middle of the fight among the dwarves and drow.
Only King Mith Barak can begin them into the mysteries they desire to light up. yet first they have to aid him with a secret of his own—a darkish elf murderer, himself a seeker of the sector, lies in Iltkazar’s dungeons shrouded within the secret and magic of Lolth. Icelin can be the only to work out prior that shroud and confirm the genuine objective of the Spider Queen’s schemes.
As the darkish elves accentuate their assaults, the trio realizes their quest for wisdom has taken them right into a new and unsafe realm . . . a realm dictated by way of the whims of spider and stone.
By Richard Lee Byers
The second one in a brand new trilogy of novels from R.A. Salvatore’s struggle of the Spider Queen writer Richard Lee Byers.
The ceremony is the second one identify in a trilogy exploring the old secrets and techniques of dragon society within the Forgotten nation-states international. writer Richard Lee Byers will write the whole trilogy, and the canopy paintings for the trilogy and the linked anthology could be rendered through award-winning delusion artist Matt Stawicki.
writer BIO: Richard Lee Byers is the writer of over 15 novels, together with the Forgotten geographical regions novels The Shattered masks, The Black Bouquet, and R.A. Salvatore’s struggle of the Spider Queen, e-book I: Dissolution.
By T. H. Lain
This identify chronicles the newest event of assorted iconic characters from the Dungeons & Dragons center rulebooks. This sequence of novels is designed to carry readers towards the sensation of really enjoying a D&D event. This 10th identify within the novel line positive factors the long-lasting characters of the fighter and the wizards, either one of whom seemed within the kickoff name for the road, The Savage Caves.
By James L. Sutter
- In the outcast urban of Kaer Maga, your small business is your personal, and no ware is simply too harmful or taboo to discover a purchaser. in the partitions of the traditional, ruined castle, refugees and criminals from each kingdom disappear into the crowds of gangs and monsters.
- Leech-covered bloatmages haggle with Sweettalkers — non secular zealots who stitch their very own lips close — whereas naga crime lords squeeze self-mutilating troll prophets for cover funds. And those are only the citizens, no longer the fearsome beasts slightly inside the mysterious dungeons underneath the streets, held at bay by way of the elite rangers often called the Duskwardens. Welcome to town of Strangers, a haven of freedom and independence for all — presuming you survive.
- Inside this finished, 64-page sourcebook you’ll locate every little thing you must learn about operating a online game in Kaer Maga, together with details and extraordinary destinations for all eleven districts; a background of the town, and the weird ruined monument that homes it; information at the numerous gangs and factions in the urban; a layer-by-layer advisor to the dungeons underneath town, and the echoes of misplaced races and magic that also defend them; plus new monsters, magic goods, feats, and more.
By Keith Baker
A band of war-weary squaddies have exposed a plot which can tear the very cloth of truth eternally. to save lots of their very own lives and to avoid a long-banished race of monsters from unleashing a military of horrors upon the waking global, they need to achieve the very center of Dal Quor. to forestall the cataclysm in time, they need to struggle their means to .